@startuml
sprite $mars_stroke_h [48x48/16] {
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!define FA_MARS_STROKE_H(_alias) ENTITY(rectangle,black,mars_stroke_h,_alias,FA MARS_STROKE_H)
!define FA_MARS_STROKE_H(_alias, _label) ENTITY(rectangle,black,mars_stroke_h,_label, _alias,FA MARS_STROKE_H)
!define FA_MARS_STROKE_H(_alias, _label, _shape) ENTITY(_shape,black,mars_stroke_h,_label, _alias,FA MARS_STROKE_H)
!define FA_MARS_STROKE_H(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars_stroke_h,_label, _alias,FA MARS_STROKE_H)
skinparam folderBackgroundColor<<FA MARS_STROKE_H>> White
@enduml